Tri liquide is a puzzle game you can play offline. This page describes exactly what the app does with your data.
No account is required. The app does not access your contacts, GPS location, photos, microphone, camera or address book. It sends no data to any server of ours — there is none.
Three Google services are involved, however, and they do collect data: analytics (Google Analytics for Firebase), the rewarded video (Google AdMob) and billing (Google Play). All three are described below.
Since version 1.0.4, the app includes Google Analytics for Firebase. It tells us how many people play and for how long, and lets us match ad revenue with actual use of the game. It works on its own: we add no custom tracking to it.
What Google Analytics collects automatically:
| Data | Example |
|---|---|
| An installation identifier | A random number created at install time, which changes if you reinstall the game |
| App usage | First open, sessions, screens viewed, time spent, updates |
| In-app purchases | The pack bought, its price and currency — never your payment method |
| Technical information | Phone model, Android version, language, screen size |
| Approximate location | Country, region or city, derived by Google from the IP address |
| The advertising ID | If it is available on your device |
These statistics carry neither your name, nor your email address, nor your phone number: we cannot link them to you. They are sent encrypted to Google, processed on its servers (including outside the European Union) and deleted automatically at the end of the Google Analytics retention period, 14 months at most. We only look at them as aggregated figures.
Processing is governed by Google's Privacy Policy and by How Google uses information.
The game offers one hint per hour in exchange for watching a short video. It never starts on its own: you have to tap "+1 hint". There are no banners, no ads between levels, no interruptions.
These videos are served by Google AdMob. To select them, measure their delivery and prevent fraud, AdMob collects your device's advertising ID, your IP address (from which it derives an approximate location), your interactions with ads (video watched, tapped, closed) and diagnostic information (performance, crashes of the ad module). Google uses this data for its own advertising services. We have no detailed access to it: AdMob only shows us totals (videos watched, revenue).
You stay in control of that identifier: Android Settings → Security & privacy → Privacy → Ads, where you can reset or delete it.
If you play from one of these countries, no video is requested from AdMob before you have answered Google's consent message. The message does not appear when the game starts: it shows the first time you tap « +1 indice offert » (the free-hint button — the game's interface is in French). You can accept, refuse, or choose purpose by purpose ("Manage options").
You can change your mind at any time, as easily as you answered: Paramètres → Compte → Confidentialité des publicités (the game's settings) reopens the same form. The new answer applies at once: the video prepared in advance is discarded, and the next one is requested according to your new choices.
Outside these countries, the message does not show and this entry does not appear in the settings.
Processing by AdMob is governed by Google's Privacy Policy and by How Google uses information.
The app keeps three things in the private storage area the system reserves for it:
| What is kept | Why |
|---|---|
| Stars earned per level | To restore your progress |
| Remaining hint count | So you do not lose them when closing the game |
| Your settings | Background colour, sounds, music, vibration, colour-blind mode, left-handed mode |
This data never leaves the device: neither your progress, nor your hints, nor your settings are sent to any server. It disappears entirely when you uninstall the app.
In-app purchases — hint packs only — are handled by Google Play, never by us. We see neither your payment method, nor your name, nor your address: Google only tells us that a purchase was validated, so the app can credit what was paid for. Google Analytics also records the purchase (pack, price, currency), as described above.
Google's processing of that data is governed by Google's Privacy Policy.
The game is not specifically directed at children. It has no player-to-player communication and asks for no personal data, but it does offer purchases and video ads: it therefore targets a general audience.
We hold no data that identifies you: Google Analytics and AdMob statistics are tied to an installation or advertising identifier, never to your name, and we have no way to find those of a specific person. They are deleted on their own at the end of their retention period. For data held by Google, contact Google. You can also reset or delete your advertising ID from the Android settings, withdraw your ad consent from Paramètres → Compte → Confidentialité des publicités in the game (Europe, United Kingdom, Switzerland), and reinstalling the game creates a new installation identifier. To erase all local data, simply uninstall the app, or use Android Settings → Apps → Tri liquide → Storage → Clear data.
Version 1.2 of this page (22 September 2026) adds the ad consent message shown in Europe, the United Kingdom and Switzerland, and how to withdraw that consent from the game settings.
Version 1.1 of this page (15 September 2026) adds analytics through Google Analytics for Firebase, introduced with app version 1.0.4, and details what AdMob collects. If a future version adds anything else that collects data — an online leaderboard, for instance — this page will be updated before that version goes live, and the Play Store listing will say so.
For any question about this policy: hugoferreirapro803@gmail.com